

This means your Archers will go straight for the Air Defense. If your Archers aren't high enough level to take down the two central storages (the Archers will go for them first) then the Air Defense before they're killed, use two Wall Breakers (per side) to get into the storages near the center and then drop 15-20 Goblins to get them out of the way. Send in Barbarians to each of the 4 Archer Towers, and then Archers to take out the Air Defense. For the Clan Districts version, see District Hall. For the Clan Capital version, see Capital Hall. For the Builder Base version, see Builder Hall. Goblin Hall For the Home Village version, see Town Hall. These troops always respawn for the next battle if they are killed in a particular battle.īelow is a list of Single Player Campaign exclusive buildings. Some levels have defensive troops housed in particular structures. It should be noted that the resources available in the Single Player Campaign can only be obtained once and that damage does not persist between successive attacks on the same level if a player destroys part of a level in one battle, all the damage will be repaired the next time the player attacks the same level. Be aware that other missions can still be won with 1 Balloon as well you just have to destroy all the Wizard Towers, Air Defenses and Archer Towers with other troops/spells first. That means you can easily complete them with a single Balloon (or other air troops). In fact, disconnecting during a battle will prevent a victory even if it had already been achieved and you will lose all spawned troops.Ī number of the earlier levels have no Air Defenses, Archer Towers or Wizard Towers. A battle will not finish in the case of a disconnect.Attacking (in the Single Player Campaign) will not decrease the duration of an active Shield, allowing the player to raid the Goblins if the player intends to wait out the Shield.There are buildings and obstacles exclusive to this mode (see list below).

For example, the 50th level "Sherbet Towers" has 6 Wizard Towers and dozens of Bombs (only 5 Wizard Towers and 7 Bombs are available at Town Hall level 13).

The northern cave is accessed via Frigid Sea. The exit to Giant's Foot is a stream of water. The main cave connects Giant's Foot and Frigid Sea. Each of the caves are not directly connected to another. Roaring-Sea Caves are three separate caves between Giant's Foot, Frigid Sea and Three-Point Pass.
